Configure Physical Nets

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Parent page: PCB Dialogs

The Configure Physical Nets dialog.


The Configure Physical Nets dialog is used to examine and confirm that the objects that are physically connected, have the correct net assigned to belong in that physical net. It does this by checking that all pads, and the objects that physically connect them together (tracks, arcs, fills, etc), have the same net name assigned. When all net objects are correct, the net is shown in green. If any objects are detected as touching, but have a different net assigned, they are flagged in red. A common example of when this can occur is if a component footprint has extra copper objects within the footprint, when this footprint is loaded during synchronization the pads have the assigned net name applied to each pad, but not the extra copper.

Note that the default state for this dialog is to Only Show Errors, which means that objects that are correctly assigned are not listed. Disable this option to list all objects.


The Configure Physical Nets dialog is accessed by selecting Design » Netlist » Configure Physical Nets in PCB editor.


Right-click, or click the Menu button at the bottom of the dialog to choose an action, such as changing the net for the highlighted primitive, a group of primitives, or the entire net. Once you are satisfied with the actions assigned to the netlist, click on the Execute button to update the net assignments.

Electrically Connected Copper

  • Primitive - Show the name of primitives.
  • Original Net Names - Shows the current Net Name, shows Unassigned if the primitive does not have an net name.
  • Status - Shows the current status and recommendations.


  • New Net Name - Click this field to select a Net to assign to the primitives.
  • Done - After execution, there will be green tick or red cross to indicate if the Net has been successfully assigned.


  • Execute - Click this button to assign the selected Primitives to Nets.
  • Menu - Click this button for a menu of available options.
  • Show All Primitives - Click this button to show all primitives.


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