A 32-bit Processor's Physical Interface to Memory and Peripherals
For each of the supported 32-bit processors available with Altium Designer, the physical interface to the outside world is always 32 bits wide. Since the addressing has a byte-level resolution, this means that up to four "packets" of data (bytes) can be loaded or stored during a single memory access. To accommodate this requirement all memory accesses (8-bit, 16-bit and 32-bit) are handled in a specific way.
Each 32-bit read and write can be considered as a read or write through four "byte-lanes". These byte-lanes are marked as valid by the corresponding bits in the SEL_O[3..0]
signal of the relevant Wishbone interface (External Memory or Peripheral I/O). Each of these bits will be High if the byte data in that lane is valid. This allows a single byte to be written to 32-bit wide memory without needing to use a slower read-modify-write cycle.
The instructions of the processor require that all 32-bit load/store operations be aligned on 4-byte boundaries and all 16-bit load/store operations be aligned on 2-byte boundaries. Byte operations (8-bit) can be to any address.
To complete a byte load or store, the processor will position the byte data in the correct byte-lane and set the SEL_O
signal for that lane High. The memory hardware must then only enable writing on the relevant 8-bits of data from the 32-bit word.
When reading, the processor will put the relevant 8- or 16-bit value into the LSB's of the 32-bit word. What happens with the remaining bits depends on the operation:
- for an unsigned read, the processor will pad-out the remaining 24 or 16 bits respectively with zeroes
- for a byte load/store, the processor will sign-extend from bit 8
- for a half-word load/store, the processor will sign-extend from bit 16.
Peripheral I/O
For memory I/O the process described above happens transparently, because memory devices are always seen by the processor as 32 bits wide. Even when connecting to small 8- or 16-bit physical memories, the interfacing Memory Controller device will, as far as the processor is concerned, make the memory look like it is 32 bits wide.
For peripheral devices, the process is not so simple. 32-bit wide peripheral devices behave like memory devices, although they may or may not support individual byte-lanes. These devices should therefore be accessed using the 32-bit LW and SW instructions. For C-code, this means declaring the interface to the device as 32 bits wide, for example:
#define Port32 ((volatile unsigned int) Port32_Address)
This will result in the software using LW and SW instructions to access the device.
If the 32-bit peripheral does support byte-lanes (i.e. it has a SEL_I[3..0]
input), then smaller accesses can be performed using the 8-bit LBU and SB or 16-bit LHU and SH instructions.
For smaller devices, there needs to be translation of the 8- or 16-bit values into the relevant byte-lanes in the processor. This is automatically handled by the Interconnect device if it is used to access slave peripheral I/O devices. There is, however, some hardware penalty for this since it requires an extra 4:1 8-bit multiplexer for 8-bit devices or a 2:1 16-bit multiplexer for 16-bit devices.
16-bit peripheral devices should be accessed using the 16-bit LHU and SH instructions. For C-code, this means declaring the interface to the device as 16 bits wide, for example:
#define Port16 ((volatile unsigned short) Port16_Address)
This will result in the software using LHU and SH instructions to access the device.
8-bit peripheral devices should be accessed using the 8-bit LBU and SB instructions. For C-code, this means declaring the interface to the device as 8 bits wide, for example:
#define Port8 ((volatile unsigned char) Port8_Address)
This will result in the software using LBU and SB instructions to access the device.
There are some trade-offs that may need to be considered when deciding whether to use 8-, 16- or 32-bit wide devices. It may require significantly less hardware to implement a single 32-bit wide I/O port than it would to implement four separate 8-bit ports. If however, the natural format of the data packets is 8-bits and hardware size is not a constraint, then it may be better to use 8-bit ports since there will be no need to use software to break up a 32-bit value into smaller components.
If you are only accessing 8-bits at any one time, then software may also execute faster when using 8-bit wide peripherals, since there is need for extra instructions to extract the 8-bit values from the 32-bit values.